| Rebs on the left, Union on the right - the road junction in the centre of the table is the objective. |
| The Union start the game with three brigades and two batteries deployed. |
| The Rebs have the same. |
| We wasted no time getting stuck in with both sides advancing rapidly. |
| My Zouaves got a run out in this game. |
| A clash in the woods which became a bit of a see-saw fight. We discovered that while brigades remain 'fresh' nothing too dramatic tends to happen. |
| Buford's cavalry make it onto the table for their first ever fight. The house is a rather nice 3D print from the Battle Honours range. |
| Confederate reinforcements start to arrive. |
| The action in full flow with brigades attacking, being pushed back and attacking again. |
| Ashby's Reb cavalry appear and, sneakily avoiding my own cavalry, ride and dismount on the flank of one of my infantry brigades helping to push them back. |
| They then mount up and charge my dismounted troopers at the crossroads with a 'Swept from the field' result! |
| Fortunately I have infantry reserves arriving. |
| The action is now general along the whole table. At this point Goya had to leave so I carried on solo for another three turns. |
| I was hampered by some poor die rolls on the 'Maneuver' table that slowed the deployment of my reserves. |
| The Confederates were now firmly in control of the crossroads. |
| With artillery up in the front line... |
| Their position looked unassailable. |
| That's it - Chapman's brigade skedaddles and it's game over! |
Now we have more or less mastered the rules I hope to play a few more of these.
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