A Union gunboat arrives to help complete the destruction of the Confederates attempting to break W H Wallace's line. They never really had a chance but made several gallant attempts nonetheless. |
The game was surprisingly good fun considering it was played solo and it was good to get these 6mm figures back in play. There were a few things that I learnt that may be applicable to any future games -
1. The heavily wooded terrain made movement slow so it would be a good idea to allow increased moves in similar scenarios (e.g. Chickamauga or The Wilderness)
2. The woods also made artillery very difficult to use to any effect although this may have been realistic in this scenario, possible idea is to allow a battery to fire in woods on a roll of 4,5 or 6
3. The command rules just don’t work for a solo game as I very quickly lost track of who was who, this wasn’t helped by the Confederate deployment in this scenario which was successive lines of corps. I need to simplify this for any further games.
4. This particular scenario was stacked too much against the Confederates, if I played it again I would say that any broken Union brigades have to rout to Pittsburg Landing before they could start to rally. This would give the Rebels more of an advantage early on and also be historically more accurate.