As the time approaches noon, General Robert E Lee looks on at the unfolding drama below from his position on the ridge behind McLaws Division. |
On the left the fighting was fluid and brutal - here Brigades on both sides are routing at the same moment as Meade hangs on against the odds. |
On the left, somehow, Meade had led a single Brigade to the Military Road to gain 1VP but he was being rapidly flanked by D H Hill. |
Although it only lasted 10 turns the game had plenty of twists and turns with a Union victory in grasp on turn 7 that slipped away to a 7:5 victory for the Confederates. Although defeated, the Army of the Potomac did well having briefly gained Marye's Heights and giving the Rebs a tough run for their money on the left. The command restrictions imposed on the Union forces added an extra dimension to play and I may use the idea of ‘active’ and ‘inactive’ divisions again in future solo games.
Looks like a bit of a rollercoaster - fun and tension. I guess that's what makes a solo game work. And a Reb victory ... what's not to like! Plus a great new catchphrase is born - 'Burnside's change of orders is looking like a mistake' !!!
ReplyDeleteYes, Burnside lived up to his reputation! I'm using a simplified command rule without couriers that works better for solo play.
DeleteWow, you've been busy on this blog and I have missed it!
ReplyDeleteI've enjoyed giving the troops a run-out which has only been possible because I have a permanent table. I hope to do Antietam and Gettysburg at some point but this will be next year.
DeleteMy first venture into your ACW exploits, Ian. Most enjoyable. As you say, one needs a permanent table. Maybe one day...
ReplyDeleteGlad you like the blog Nigel. The only problem with this scale is that the figures get harder to see with each passing year!
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