But then a double blow to the Confederates, both Archer and Pettigrew have broken and the men are streaming back through the ranks of Pender's division. |
Reynold's men are now assailed from both front and flank. Reynold's will need to think fast how best to save his position. |
The view from behind Rodes' flanking line as it advances towards Howard's corps deploying off the turnpike. |
Heth's men have now completed their withdrawal behind Pender's division and are gradually rallying. However, all the brigades have taken considerable losses and may not be of much further use today. |
After a fierce exhange of musketry lasting two hours the Iron brigade have broken! Fortunatley reinforcements have taken their place in the Union line. |
Reynolds flank at the Seminary is now well and truly under threat. |
An action packed few turns which takes us to 2.00pm. There are ten more turns until nightfall so potentially plenty more twists and turns to come and the Union problems will shortly be compounded by the arrival of Early's division next turn!
Another interesting instalment, some twists in this part of the battle, what next??
ReplyDeleteNext event is the arrival of Early in the Union rear at Gettysburg!
DeleteQuite a lot of action going on already!
ReplyDeleteYes, I’m starting to think I have bitten off more than I can chew!
DeleteThanks for the shot of Reynolds. I like the way the game is flowing but personally would rather book-keep than have so many markers.
ReplyDeleteI agree it would look better without the clutter Rob but with over 50 turns planned it would take a long time to complete and start to eat into painting time!
DeleteSorry, wasn't meant to be anonymous, but you clearly worked out it was me anyway!
DeleteHaving actually gamed these rules and knowing how much the markers facilitate smooth fast play for massive armies, I have sort of learned not to ‘see’ them when I look at the table ! I guess one aesthetic compromise would be if the markers were all green . . ?!
ReplyDeleteThe extra markers I’m using are the brigade base labels that have brigade name, corps and whether the unit is veteran. Additionally the order markers are face up visible rather than hidden under the command bases. I think the game would be difficult to manage without these, in total including batteries there will be an over 80 units on table on day two. Maybe I should have done first Bull Run instead!
Delete