I've played the game through to the end of Day 1 which is 7.00pm, nightfall. There was a lot of action, too much to cover in detail here (mostly because I've already forgotten a lot of it!) but here are the main points.
Rodes men continue to push in against the Union right flank forcing Reynolds and Howard to make an ad-hoc defence line. Casualties are steadily mounting on both sides. |
To make things worse for the Federals, Early's division have just arrived on table and are pushing into Gettysburg threatening the Union rear. |
Early advances with his eyes on the prize of Culp's Hill and the enemy rear. |
The defensive line drawn up by Reynold's and Howard is still holding but casualties are mounting as the Confederates come forward one more time. |
Disaster - every single Union brigade along the turnpike is broken and running. Fortunately the Rebel troops are not in good enough shape to pursue. |
After one failed initiative test the Union cavalry deploy a 'thin blue line' to defend Culp's Hill and the exposed end of Cemetery Hill. |
If they can just hold on for a couple of turns Slocum's XII corps may just be able to provide support as they emerge along the Baltimore Turnpike. The time is 5.00pm. |
Rodes men catch their breath and reorganise whilst the Federals attempt to rally what they can along the line of the Emmitsburg Road. |
The Confederates need reinforcements in order to continue the attack and these are arriving in the shape of Anderson's fresh division moving towards the Seminary along the Chambersburg Turnpike. |
Slocum is pressing on while the remnants of the Union cavalry somehow manage to keep Early's men at bay! |
These are the only two Union brigades defending the Emmitsburg Road position. ALL the brigades of Howards XI corps have been completely broken and removed from play. |
Anderson's division is now deployed and ready to continue the Confederate attack but it's getting dark and there will be no further fighting until the morning. |
The positions of the remaining commands at the end of turn 17. |
It was a humdinger of a fight but somehow, by the skin of their teeth, the Union prevented a complete disaster and have held Culp's Hill. However, the losses have been huge with six brigades of infantry (including the whole of XI corps) and two of cavalry destroyed without the loss of a single Confederate brigade. I think I would have to say that Day 1 goes to the Rebels!
Gripping stuff - a rollercoaster but with a conclusion that oddly finished up in the right historical ballpark ! Will the next day be fought as a ‘new battle’ or will any of the consequences of day one carry over ?
ReplyDeleteI’m planning to redeploy along historical lines but without XI corps! There will be limited SP recovery.
DeleteThe rebels are very aggressive this time round!
ReplyDeleteYes, very unsporting of them!
DeleteThe Confederates are in a good position and the Union are lucky still to be in it, a really bruising day for them.
ReplyDeleteThey have done well but a lot of their units are in a weak state so they will need reinforcing.
DeleteSplendid stuff indeed Ian…
ReplyDeleteThe rebels certainly came on hard and fast…
All the best. Aly
They did, the Union will have to hope for a better day tomorrow!
DeleteThat was close! It's not looking too good but hopefully there are enough reinforcements coming up (especially guns!) to tip the balance back to the light.
ReplyDeleteYes let’s hope so although I am of course impartial!
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